

on this game journal i did assassins creed,the game its self was smooth game play,and really responsive.in assassins creed you can jump from the top of a building in to a bail of hay which you can fall in to safely and conceal yourself
from the enemy and when i get spotted i can hide on top of a building
in these little shacks.the key idea of this game is to rise to the top of your ranks in your guild and to find out about the conspiracy that the main character witnesses. what i think the game designers are trying to is convey that you can wittiness
the past in the game thorough the characters eyes,all so i think game play is great
it lets you do all most anything climb walls jump off the top of the buildings in to a pile of hay SO my conclusion is that the game designers are trying to let you experience
the past life of an assassin.







